AI Insights · Timothy · April 2022
Top 5 Arcade Racing Apps on Android in Turkey Q1 2022
An overview of the top 5 arcade racing apps on Android in Turkey for Q1 2022, highlighting their weekly downloads, revenue, and active users.
In the first quarter of 2022, the top arcade racing apps on Android in Turkey demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at how these apps fared:
Race Master 3D - Car Racing from SayGames Ltd showcased a solid performance. Weekly downloads started strong with about 159K in early January, peaking at roughly 162K by the end of the month. However, there was a gradual decline, ending March with around 89K. Revenue saw a peak of approximately $412 in late January, before stabilizing around $246 by the end of March. Active users mirrored the download trend, beginning at around 740K and tapering off to about 531K by the quarter's end.
aquapark.io by VOODOO experienced a fluctuating quarter. Weekly downloads spiked mid-February at over 94K, but decreased to about 37K by the end of March. Revenue remained minimal, peaking at a modest $8 in early February. Active users also saw a decline from around 474K in late January to approximately 263K by the end of the quarter.
Riding Extreme 3D from playducky.com maintained a consistent download rate, starting at around 45K in mid-January and ending with approximately 48K in late March. Revenue was minimal, with the highest weekly revenue of $35 in early January. Active users showed a steady increase, peaking at about 173K mid-March before slightly dropping to 157K by the end of the quarter.
Epic Race 3D – Parkour Game by CASUAL AZUR GAMES saw significant fluctuations. Downloads peaked at approximately 110K in late January but dropped sharply to around 18K by the end of March. Revenue remained low, with the highest weekly revenue of $14 in early February. Active users increased from around 32K in late December to approximately 367K in late January, before declining to about 127K by the end of the quarter.
Shape-shifting by Sixcube experienced impressive growth in downloads, peaking at about 88K in mid-March before decreasing to roughly 61K by the end of the month. Revenue was relatively stable, with the highest weekly revenue of $33 in early January. Active users saw a significant rise, starting at around 105K in late December and reaching approximately 211K by mid-March, before tapering off to about 155K at the quarter's close.
These insights were gathered from Sensor Tower, where more detailed analytics and trends can be explored.